May. 7th, 2008
True Art  
it's really the subtle nuances and attention to detail that makes a good game.

Take, Grand Theft Auto IV, for example.

It's the way your character hits every step going up and down the stairs that makes it special—the way his head and shoulders gently move up and down as you walk; the way the illumination from your headlights casts shadows on your surroundings;

It's the way your car's engine catches fire after too many crashes; the way the fire slowly expands from the engine compartment to the rest of the car until it finally explodes and the fire spreads to cars around you.... The way the driver of the car next to yours jumps out of her car with her clothes on fire screaming and flailing her arms; the way she drops and rolls around on the ground for a good minute screaming in a futile attempt to put the flames out until the fire finally goes out and she's left quiet, with nothing but her charred remains on the pavement.

It's the little touches....

 
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Mood: impressed
Listening to: Something Corporate - Little
 
 
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Leo82leolz on May 8th, 2008 - 02:19 am
I miss videogames.
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Bobby: Peter Panshouldvesmiled on May 8th, 2008 - 02:31 am
You've got it bad, dude.
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imsaguyimsaguy on May 8th, 2008 - 04:05 am
I personally like to go and create the largest traffic jam I can and then start the Ambulances on fire. Then I have my character watch the chaos for the next bit. Sometimes if I'm lucky, the cops will forget that I started it and not give me any stars so I can repeat the cycle again without much delay.

I also love the fact that I can move things on a table, vs having the item being 'attached' to the tabletop or even worse, the table space is a wall that the character isn't even allowed to cross.
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The People's Exhibit Adavidology on May 8th, 2008 - 04:44 am
i do like lighting things on e-fire...
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danthmanes on May 8th, 2008 - 05:33 am
The fire dept. should use that to demonstrate the "stop, drop, & roll" technique. On second thought...
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